================================================================
 PLAY INFORMATION
================================================================

Title			: Fry's Laser Mayhem
Filename		: fry_laser.bsp
Game			: Half-Life
Type/Mod		: Team Fortress Classic
Author			: [AIM]FryGuy
Other Levels by Author	: check web site
Email Address		: fryguy@burntpopcorn.net
Homepage		: http://burntpopcorn.net
ICQ Number              : 1361543
Additional Credits To	: Various people on the DOE and other forums that helped.
			  [WTF?]Chemical Burn and [eXeL]Merlin for listening to me bicker
			  [GoW]Azlan for organizing a playtest of the map for me.
			  mH-Scopes for giving some suggestions.
			  [DW] |404| [WTF?] Defrag for talking to me :)
			  All the people that helped playtest.
			  

================================================================
 DESCRIPTION
================================================================

Fry's Laser Mayhem by [AIM]FryGuy

Enter the enemy base and bring
their flag to the waterfall to
score 8 points for your team.
If you have the flag you can
drop through the laser in the
flag room to gain 1 additional
point. There is also a button
in the enemy ramp room that
opens up another capture point
inside your ramp room which
allows you to cap there for
an additional 7 points.
Dropped flags return to their 
Base after 30 seconds.

------------------------------------------------------------------------------------------

================================================================
 INSTALL INFORMATION
================================================================

Place the .bsp and .txt files into your half-life/tfc/maps directory.
Place all the *.tga files in your tfc/gfx/env directory.
Place the .mdl in the tfc/models directory.

================================================================
 CONSTRUCTION
================================================================

Base			: Scratch
Editor(s) Used		: Worldcraft 3.3
Build Time		: A couple weeks
Compile Machine		: AMD TBird @ 1.333GHz, 512Mb DDR RAM
Compile Time		: HLCSG: 17.36 seconds elapsed
			  HLBSP: 12.36 seconds elapsed
			  HLVIS: 30.37 seconds elapsed
			  HLRAD: 482.63 seconds elapsed [8m 2s]

================================================================
 ADDITIONAL INFORMATION
================================================================

If you have any questions/comments, please sent them to
fryguy@burntpopcorn.net or to ICQ 1361543.

================================================================
 COPYRIGHT / PERMISSIONS
================================================================

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

________________________________________________________________















==================================================================
LOG FILE
==================================================================

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: E:\ZONERS\HLCSG.EXE -estimate -wadinclude mini -wadinclude last -wadinclude pat -wadinclude ed -wadinclude zhlt -wadinclude church -wadinclude fry -wadinclude texpack2 fry_laz 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]
[mini]
[last]
[pat]
[ed]
[zhlt]
[church]
[fry]
[texpack2]


entering fry_laz.map
CreateBrush:
 (8.68 seconds)
SetModelCenters:
 (0.05 seconds)
CSGBrush:
 (7.80 seconds)
Using WAD File: \half-life\tfc\decals.wad
Using WAD File: \half-life\tfc\tfc.wad
Using WAD File: \half-life\tfc\tfc2.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\liquids.wad
Embedding textures from WAD File [\half-life\valve\zhlt.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\fry_dm.wad] into BSP
Embedding textures from WAD File [\half-life\valve\texpack2.wad] into BSP
Embedding textures from WAD File [\half-life\valve\edterrain3.wad] into BSP
Embedding textures from WAD File [\half-life\valve\ed_terrain.wad] into BSP
Embedding textures from WAD File [\half-life\valve\edderelict3.wad] into BSP
Embedding textures from WAD File [\half-life\valve\church.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\mini2.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\last_man_standing.wad] into BSP
Embedding textures from WAD File [\half-life\tfc\pat.wad] into BSP
added 24 additional animating textures.
Texture usage is at 1.76 mb (of 4.00 mb MAX)
17.36 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: E:\ZONERS\HLBSP.EXE -estimate fry_laz 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'fry_laz.prt'
12.36 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: E:\ZONERS\HLVIS.EXE -full -estimate fry_laz 

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


 776 portalleafs
1827 numportals
BasePortalVis:
 (5.99 seconds)
LeafThread:
 (24.27 seconds)
average leafs visible: 100
g_visdatasize:25807  compressed from 75272
30.37 seconds elapsed

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: E:\ZONERS\HLRAD.EXE -extra -smooth 40 -bounce 6 -estimate -chart fry_laz 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 6 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            40.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


[Reading texlights from 'E:\ZONERS\lights.rad']
[55 texlights parsed from 'E:\ZONERS\lights.rad']

4773 faces
Create Patches : 21912 base patches
0 opaque faces
205403 square feet [29578156.00 square inches]
807 direct lights

BuildFacelights:
 (315.43 seconds)
visibility matrix   :  28.6 megs
BuildVisLeafs:
 (71.41 seconds)
MakeScales:
 (62.12 seconds)
SwapTransfers:
 (11.53 seconds)
Transfer Lists : 13017412 transfers
       Indices : 6896776 bytes
          Data : 52069648 bytes
GatherLight:
 (2.03 seconds)
GatherLight:
 (3.25 seconds)
GatherLight:
 (2.96 seconds)
GatherLight:
 (2.91 seconds)
GatherLight:
 (3.02 seconds)
GatherLight:
 (3.08 seconds)
FinalLightFace:
 (2.69 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            124/400         7936/25600    (31.0)
planes           5774/32767     115480/655340   (17.6)
vertexes         6125/65535      73500/786420   ( 9.3)
nodes            2846/32767      68304/786408   ( 8.7)
texinfos         1129/32767      45160/1310680  ( 3.4)
faces            4773/65535      95460/1310700  ( 7.3)
clipnodes        7850/32767      62800/262136   (24.0)
leaves           1596/8192       44688/229376   (19.5)
marksurfaces     5421/65535      10842/131070   ( 8.3)
surfedges       22316/512000     89264/2048000  ( 4.4)
edges           11195/256000     44780/1024000  ( 4.4)
texdata          [variable]     214708/4194304  ( 5.1)
lightdata        [variable]     562470/4194304  (13.4)
visdata          [variable]      25807/2097152  ( 1.2)
entdata          [variable]      39151/524288   ( 7.5)
105 textures referenced
=== Total BSP file data space used: 1500350 bytes ===
482.63 seconds elapsed [8m 2s]

-----   END   hlrad -----